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Jedyny słuszny build na Alchemiczki. Persistence nie jest potrzebny, jeśli potrafisz nimi grać.
Team healers, make sure their Healing Hands position is not put directly into the fight, as they'll be lost pretty quickly. They need Sprint in order to reposition themselves if caught slacking or to follow up on another front (regular sprint will do, they don't necessarily need mobility V, all for alchemists? Yeah..). They tend to eat up ranged sometimes though, so having piercing resistant doctrines are a must.
Unit veterancy progression
3 skills available
The unit will set up and remain in the designated spot to give a powerful healing effect to any friendly wounded unit sent to them. When an allied spear unit is in the recovery area, its Block recovery speed is doubled.
The unit throws a smoke bomb at the designated area, temporarily slowing movement speed of nearby enemy units. The smoke will also affect the firing accuracy of enemy units within the area. Rain and snow will degrade the smokescreen effect.
The Alchemists give medical attention to all allies within range, helping them recover 10% of their maximum health over 20 seconds.
2 formations available
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
The Alchemists spread out somewhat into ranks.
2 doctrines available
1 kit available
4 tiers of challenges