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Team "players", anyways, be behind your team and keep supplying them with buffs, when the enemy pushes in, do Segue at the last minute as this will provide CCI to ALL nearby allies for 1 second and will make the units stand up immediately if CC'd. Unless you can spot when the enemy does a lot of CCI to your team, then you press Segue. Like all other special defenseless units, they need sprint to reposition, both their unique doctrines, and pierce defense.
Unit veterancy progression
3 skills available
Increases all types of attacks of nearby allied units by 12%. After playing the same song for more than 10 seconds, this effect will increase to 16%.
Increases all types of defenses of nearby allied units by 10%. After playing the same song for more than 10 seconds, this effect will increase to 13.5%.
Nearby allies are immune to control effects for 1 second, and receive an additional buff that lasts for 6 seconds. The type of buff depends on the song that is being played.
2 formations available
The band forms a single rank.
Ideal for a performance: each musician can hear his comrade clearly.
2 doctrines available
1 kit available
4 tiers of challenges