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CHARGE, ALL ABOUT THEIR CHARGE. Flanking unit, Hero Killer unit, what else more to say? Spam charge. (Last doctrine can be Unit Damage V or Mobility V, I have a default sprint doctrine on them right now at the moment because I find them still too slow for my liking and allows me to get to my preferred positions faster. The reason they have charge damage reduction docs on them is because that's all they'll be doing, so might as well try to make them survive for as long as possible during those).
Unit veterancy progression
2 skills available
This initiates a charge that deals high damage. For every three warriors that make contact with the enemy, the unit deals additional damage.
The unit forms up on their commander, gaining a temporary speed boost to do so.
3 formations available
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
The shield wall is a tightly packed formation intended to defend in one direction.
A narrow formation effective for charging under enemy fire.
1 kit available