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Typically a flanking unit that will wipe a lot, go toe-to-toe when on 1v1 situations, or if you see your team not having a good current roster for damage. Their mastery is all focused on their charging ability, so top veterancy line is preferred in order to maximize more uptimes. Plus, if you have the Stamina V doctrine, this will even be more prioritized to go top veterancy with them since now you want to spam prefecture drill & cover commander for that +1 extra target hit during their mastery charge. All of their doctrines are about damage, they don't need survivability and will just be wasted on them if you do cause they are rather prone to attacks and CC (and fire).
Unit veterancy progression
3 skills available
Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less damage.
This command allows the Prefecture Guards to fight more effectively for a short time.
Order your unit to rush to your side.
2 formations available
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
The unit keeps their commander in the centre of the formation.
1 kit available