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Unit veterancy progression
5 skills available
After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. Base Cooldown: 21s Shared Cooldown: 5s
Charges at high speed to the designated point, then immediately charges again toward the Hero's position. Base Cooldown: 40s Base Duration: 24s
Enters a guard stance, ready to meet any foe. In this state, each kill increases Knights' Arrival damage by 10%, up to 10 times. Base Cooldown: 5s
Loyal retainers of House York remount, instantly restoring 10% of their Max Health. Base Cooldown: 21s Shared Cooldown: 5s
Knights shield the Hero, striking nearby enemies; part of the damage the Hero would take is instead shared by the knights. Base Cooldown: 45s Base Duration: 15s
3 formations available
A loose formation that reduces unit vulnerability to ranged weapons.
The unit forms a wedge-shaped formation to break through enemy lines.
The unit forms a circle for all-round defence. Vulnerable to artillery.
1 doctrine available