Explore builds created by the community
Utilizes the healing nodes w/ the increased melee node. Conserve popping the Bonds of Blood after Grand Descent to maximize the survivability of the unit. If you're able to spot the Combat Doctrine's healing pop on 6th attack, after you can then pop Bonds to maximize damage reduction & further gain a steadfast unit while on the ground.
never dismount them, just keep them on rally and watch the kills rack up (heroes especially). LOL
Unit veterancy progression
5 skills available
After activation, all knights dismount, ignore block and knock down enemies in an area, dealing heavy damage. Base Cooldown: 21s Shared Cooldown: 5s
Charges at high speed to the designated point, then immediately charges again toward the Hero's position. Base Cooldown: 40s Base Duration: 24s
Enters a guard stance, ready to meet any foe. In this state, each kill increases Knights' Arrival damage by 10%, up to 10 times. Base Cooldown: 5s
Loyal retainers of House York remount, instantly restoring 10% of their Max Health. Base Cooldown: 21s Shared Cooldown: 5s
Knights shield the Hero, striking nearby enemies; part of the damage the Hero would take is instead shared by the knights. Base Cooldown: 45s Base Duration: 15s
3 formations available
A loose formation that reduces unit vulnerability to ranged weapons.
The unit forms a wedge-shaped formation to break through enemy lines.
The unit forms a circle for all-round defence. Vulnerable to artillery.
2 doctrines available