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Top veterancy provides more value because it will help them be able to pull out more models, if in combat, before transformation, they already will provide fire, cc, and better AoE capabilities in their 2nd state, provided with the docs will allow them to survive even more, and let you be able to take on a lot of units (IR, avoid initial charge; Berserkers, Spear Sgts, MAA will win outright, make sure to get in there with your hero; and more). The last doctrine can be a filler doctrine, whether you want LDS, Noble Blood 1, Unit Damage V, Ying Yang (for more damage reduction at first), etc., make sure it's one of these doctrines.
Missing Doctrine: Devastation
Unit veterancy progression
4 skills available
"I am justice!" Charge fearlessly toward the target location; charging hammer attacks deal double damage and knockdown. Base Cooldown: 28s Base Duration: 8s
Centered on faith, swing the holy hammer to sweep down any defiler who dares approach. Base Cooldown: 23s Base Duration: 6s
Slam the holy hammer into the ground causing a small shockwave; nearby targets stagger toward the Zealot, then are launched by a fiery uppercut. Base Cooldown: 24s Base Duration: 4s
"Repent in the firestorm!" Relentlessly swings the holy hammer forward, each hit causing an explosion, burning all evil. Base Cooldown: 24s Base Duration: 6s
2 formations available
Zealot drill in dense block ranks, ready to launch massed assaults at a any moment.
Zealots deploy in a V to close in and encircle the target.
2 doctrines available