Doctrines





5/5
Berserker's Doctrine
Increases health by 360. Reduces ranged damage taken by 50.
Assault Doctrine
Reduces Berserker Cooldown by 20%.
Breakthrough Doctrine
Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%. True damage applied to every hit. It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Assassination Doctrine
Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%. True damage applied to every hit. It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Rare Life Doctrine
Increases health by 300.
Skill Tree
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