Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Reduces charge cooldown 14 seconds. Increases piercing damage by 100 points.
Reduces damage taken while charging by 50%. Reduces charge cooldown by 6 seconds.
While charging, damage increases by 6% every time damage is dealt. Lasts 3 seconds. Every hit on the enemy is counted separately.
29/06/2025