tak
Reduces charge cooldown 14 seconds. Increases piercing damage by 100 points.
Reduces damage taken while charging by 50%. Increases movement speed by 9%.
While charging, damage increases by 6% every time damage is dealt. Lasts 3 seconds. Every hit on the enemy is counted separately.
A lone rider breaks through armies, bloodstained armor echoes a tragic ballad.
Reduces unit's Leadership cost by 16%.
02/07/2025