Essentially a Fire-and-Go unit, you will lay down massive amounts of DPS from these guys, but be wary of keeping them firing for too long especially if you're in a bad position, as they will tend to get noticed and then targeted after a short period of time, whether that be from scorpios, muskets, etc. Which is where the mobility doctrine comes into play for dodging those types of attacks, sending them to resupply faster, or repositioning them for better spots/angles. Their mastery pretty much covers their need to deal with cavalry so picking up the last node on bottom line isn't that important, along with the Fusillade doctrine providing 8% damage dealt to cavalry as a random bonus, and then the rest of those damage doctrines. Leadership can be replaced if preferred but it's better to have something else to fall back on incase these guys are lost too quickly.
Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Increases rate of fire by 20%. Increases damage dealt to cavalry by 8%.
Reduces unit's Leadership cost by 16%.
09/10/2025