All about flanks and prioritizing killing heroes, they will mop the floor with those two tactics. otherwise, they're weak and will die from someone sneezing on them.
Doctrines





5/5
Siege Fighter Doctrine
Increases all types of damage inflicted in sieges by 8%.
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points, Increases all types of damage by 80 points.
Hero Damage Doctrine V
Increases damage dealt to heroes by 115 points. Increases all armor penetration by 110 points.
Gallop Doctrine V
Increases movement speed by 30%. Increases slashing damage by 90 points. Increases slashing armor penetration by 60
Carnage Doctrine V
Increases damage dealt to infantry by 250 points. Reduces charge cooldown by 7 seconds.
Skill Tree
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