All about flanks and prioritizing killing heroes, they will mop the floor with those two tactics. otherwise, they're weak and will die from someone sneezing on them.
Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Increases damage dealt to heroes by 115 points. Increases all armor penetration by 110 points.
Increases movement speed by 30%. Increases slashing damage by 90 points. Increases slashing armor penetration by 60
Increases damage dealt to infantry by 250 points. Reduces charge cooldown by 7 seconds.
07/10/2025