




Epic Combat Doctrine
After every 3 attacks, the next attack s damage will be increased by 11%. Every 6 attacks, 15% maximum health will be restored. Every 9 attacks, a 2.5-second control immunity effect is granted.
Breakthrough Doctrine
Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%. True damage applied to every hit. It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Assassination Doctrine
Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%. True damage applied to every hit. It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
Rare Life Doctrine
Increases health by 300.
Devastation
In basic attack, every 6 seconds, you can trigger a heavy attack with high and effects. This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
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