It's all about spamming their charge as that will be what will get you unit kills. The CCI doctrine is a must-have because this will be the doctrine that will let you be able to charge in flawlessly without having to worry about CC from the enemy. Last doctrine can be a filler, LDS doctrine, Mobility, etc.
Reduces Myrmillo's Guard's cooldown by 5 seconds.
Unlocks Stand Fast. Gives control immunity for 2.5 seconds. Cooldown lasts 60 seconds.
Increases all defences by 130 points. Reduces damage taken by 6%.
Increases block by 300 points. Reduces damage taken by 90 points.
07/10/2025