Doctrines





5/5
Siege Fighter Doctrine
Increases all types of damage inflicted in sieges by 8%.
Sharpshooter's Doctrine
Increases damage against heavy shielded units (spear units and Pavise Crossbowmen) by 350.
Shenji Doctrine I
Reduces Throw Grenades's cooldown by 2 seconds.
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points, Increases all types of damage by 80 points.
Shenji Doctrine III
Increases unit's supply of grenades by 25%.
Skill Tree
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