Skill 1: Activates a charge. Using this unlocks a follow-up "stomp" ability. Skill 2: Performs a standard stomp. Optimal Rotation: Usually, you should start with Skill 2 to gain the defensive buff immediately. Then, use Skill 1 followed by its triggered secondary spell for maximum impact.





Epic Combat Doctrine
After every 3 attacks, the next attack s damage will be increased by 11%. Every 6 attacks, 15% maximum health will be restored. Every 9 attacks, a 2.5-second control immunity effect is granted.
Defence Doctrine V
Increases all defences by 80 points. Reduces damage taken by 5%.
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points, Increases all types of damage by 80 points.
Devastation
In basic attack, every 6 seconds, you can trigger a heavy attack with high and effects. This attack applies to the units, reducing their Piercing, Slashing, and Blunt defenses by12%, movement speed by 10% for 12 seconds, up to a maximum of 3 stacks.
Epic Leadership Doctrine
Reduces unit's Leadership cost by 16%.
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