I don't know why you would use these when you could just bring Ironcap Swordsmen, unless you want to make a charger deck for some reason.
Doctrines





5/5
Siege Fighter Doctrine
Increases all types of damage inflicted in sieges by 8%.
Stamina Doctrine V
Reduces charge cooldown by 24%. Increases the number of charge targets by 1.
Iron Damage Doctrine V
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds. Also, while skill is in effect all types of damage are increased by 120 points.
Charge Doctrine V
Increases charge damage by 250 points. Increases charge's block break by 450 points.
Noble Blood Doctrine I
100 points of ranged damage taken is converted to continuous bleeding. While bleeding, damage dealt and movement speed are increased by 15%.
Skill Tree
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