Don't expect anything out of them even if they- MADE THEIR OWN WEAPONS. Go top (charge) line (they're just a one-and-done kind of unit), just flank and get some cheap kills, target ranged if you can, they can trade very well (and still survive!) against high-tiered ranged if the enemy ranged is not protected and able to be dived upon. (Can also serve as mini-ironcap swords only against light-armored heroes.)
Reduces damage taken from arrows by 100. Increases damage dealt to ranged units by 100
Reduces damage taken while charging by 40%.
Increases damage dealt to heroes by 115 points. Increases all armor penetration by 110 points.
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds. Also, while skill is in effect all types of damage are increased by 120 points.
Increases charge damage by 250 points. Increases charge's block break by 450 points.
07/10/2025