Basic frontline unit, gets more deadly with mastery. Don't invest in their charge though, by default it's already good and that's not what their mastery is intended for, it's all about just "V'ing". You can replace the defense doctrine with a LDS doctrine if you'd like.
Increases all defences by 80 points. Reduces damage taken by 5%.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Unlocks Ironsides: increases piercing, slashing, and blunt defence by 175 points for 12 seconds. Also, while skill is in effect all types of damage are increased by 120 points.
Increases damage dealt to infantry by 200 points. Increases block by 250 points.
100 points of ranged damage taken is converted to continuous bleeding. While bleeding, damage dealt and movement speed are increased by 15%.
13/10/2025