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General Doctrines
Dedicated for Groups
Dedicated for Units
common Doctrines
Common blunt Defence Doctrine
Increases blunt defence by 50.
For Unit:
- all
Common slashing Defence Doctrine
Increases slashing defence by 50.
For Unit:
- all
Common Piercing Defence Doctrine
Increases piercing defence by 50.
For Unit:
- all
Common Life Doctrine
Increases health by 200.
For Unit:
- all
uncommon Doctrines
Uncommon blunt Defence Doctrine
Increases blunt defence by 65.
For Unit:
- all
Uncommon slashing Defence Doctrine
Increases slashing defence by 65.
For Unit:
- all
Uncommon Piercing Defence Doctrine
Increases piercing defence by 65.
For Unit:
- all
Uncommon Life Doctrine
Increases health by 250.
For Unit:
- all
rare Doctrines
Breakthrough Doctrine
Increases Damage Dealt to units by 95 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 10%
True damage applied to every hit
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
For Unit:
- all
Assassination Doctrine
Increases Damage Dealt to heroes by 85 If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 9%
True damage applied to every hit
It is better than standard piercing/slashing/blunt damage doctrines on low ability multipliers.
For Unit:
- all
Rare Life Doctrine
Increases health by 300.
For Unit:
- all
Rare Piercing Defence Doctrine
Increases Piercing defence by 80.
For Unit:
- all
Rare slashing Defence Doctrine
Increases Slashing defence by 80.
For Unit:
- all
Rare blunt Defence Doctrine
Increases Blunt defence by 80.
For Unit:
- all
Shield Doctrine
Increases slashing defence by 50
Increases piercing defence by 50
Increases blunt defence by 50.
For Unit:
- all
epic Doctrines
Barber-Surgeon's doctrine
Decreases total unit losses in the world by 30%
For Unit:
- all
Siege Fighter Doctrine
Increases damage inflicted in sieges by 100
The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
For Unit:
- all
Open Ground Doctrine
Increases damage inflicted in field battles by 100
The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
For Unit:
- all
Logistics Doctrine
Reduces food consumption by 60%.
For Unit:
- all
Healing Arts Doctrine
The unit can heal anywhere in the world at any time.
For Unit:
- all
Labor Doctrine
Increases labor by 0.05.
For Unit:
- all
Epic Assassination Doctrine
Increases damage dealt to heroes by 115
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs heroes by 13%.
For Unit:
- all
Epic Battle Line Doctrine
Increases damage dealt to units by 125
If an Empyrean unit equips this Doctrine, the effect changes to: Increases damage vs units by 14%.
For Unit:
- all
Epic Mobility Doctrine
Unlocks Sprint
Increases movement speed by 15% for 8 seconds.
For Unit:
- all
Epic Life Doctrine
Increases health by 360.
For Unit:
- all
Epic Piercing Defence Doctrine
Increases Piercing defence by 105.
For Unit:
- all
Epic Slashing Defence Doctrine
Increases Slashing defence by 105.
For Unit:
- all
Epic Blunt Defence Doctrine
Increases Blunt defence by 105.
For Unit:
- all
Epic Damage Doctrine
Increases health by 200
Increases slashing damage by 90
Increases piercing damage by 90
Increases blunt damage by 90.
For Unit:
- all
Epic Penetration Doctrine
Increases health by 200
Increases slashing armor penetration by 70
Increases piercing armor penetration by 70
Increases blunt armor penetration by 70.
For Unit:
- all
Health & Defence Doctrine V (Piercing)
Increases health by 440 points
Increases piercing defence by 125 points.
For Unit:
- all
Health & Defence Doctrine V (Slashing)
Increases health by 440 points
Increases slashing defence by 125 points.
For Unit:
- all
Health & Defence Doctrine V (Blunt)
Increases health by 440 points
Increases blunt defence by 125 points.
For Unit:
- all
Health & Defence Doctrine V (All)
Increases health by 440 points
Increases all defences by 40 points.
For Unit:
- all
Health & Labor Doctrine V
Increases health by 440 points
Increases labor by 0.07 points per living soldier in the unit.
For Unit:
- all
Food & Medicine Doctrine V
Reduces food consumption by 60%
Decreases total unit permanent losses from open world battles by 40%
The unit can heal injured soldiers in any fief and in the open world via their unit profile screen
For Unit:
- all
Health & Resistance Doctrine V
Increases health by 300 points
Reduces damage taken by 5%.
For Unit:
- all
Defence Doctrine V
Increases all defences by 80 points
Reduces damage taken by 5%.
For Unit:
- all
Mobility Doctrine V
Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
For Unit:
- all
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points
Increases all types of damage by 80 points.
For Unit:
- all
Hero Damage Doctrine V
Increases damage dealt to heroes by 115 points
Increases all armor penetration by 110 points.
For Unit:
- all
Epic Leadership Doctrine
Reduces unit's Leadership cost by 16%.
For Unit:
- all
Epic Balance Doctrine
When unit health is above 50%, damage dealt is reduced by 4% and damage received is reduced by 6%; when unit health is below 50%, damage dealt is increased by 6% and damage received is increased by 4%.
For Unit:
- all
Siege Engine Doctrine
Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.
For Unit:
- all