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Fun cheap javelins that will rack up a lot of kills because of just how the developers supplemented a lot of busted traits to them. Don't both with any other doctrine types besides offense, they do not need speed, they do not need ammo, they do not need defense, just more damage to kill things because if they get in contact with melee, chances are they won't survive, if you put ammo on them, you're wasting a slot where their mastery already returns ammo based on how many models hit enemies, no speed because their range is pretty far, especially if you have the opportunity to get up on high ground.
Unit veterancy progression
2 skills available
Each soldier in the unit throws a javelin at the nearest enemy.
Hurl a javelin at a designated target.
1 formation available
The unit forms a spread-out square formation to lessen the impact of ranged attacks.
1 kit available