Fun cheap javelins that will rack up a lot of kills because of just how the developers supplemented a lot of busted traits to them. Don't both with any other doctrine types besides offense, they do not need speed, they do not need ammo, they do not need defense, just more damage to kill things because if they get in contact with melee, chances are they won't survive, if you put ammo on them, you're wasting a slot where their mastery already returns ammo based on how many models hit enemies, no speed because their range is pretty far, especially if you have the opportunity to get up on high ground.
Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Increases javelin's block break by 300 points. Increases piercing damage by 100 points
Increases javelin damage by 250 points. Increases ammo by 30.
Javelins render enemies immobile for 1.5 seconds.
25/10/2025