my build 1 2 3 edited
Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
Increases health by 440 points. Increases piercing defence by 125 points.
Increases health by 440 points. Increases blunt defence by 125 points.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Reduces ranged damage taken whilst pushing siege towers or battering rams by 60%.
10/05/2025