Attacks really fast and collects a lot of grass (units, +1 node), practically their 3/6/9 doctrine will keep them alive during this, meaning they won't be needing the beginning of bottom veterancy line.
Increases damage inflicted in sieges by 100. The difference between siege damage and field damage is based on the map regardless of matchmaking or territory war modes.
After every 3 attacks, the next attack s damage will be increased by 11%. Every 6 attacks, 15% maximum health will be restored. Every 9 attacks, a 2.5-second control immunity effect is granted.
Increases movement speed by 7% Unlocks Sprint: increases movement speed by 15% for 12 seconds.
Increases damage dealt to unit by 120 points. Increases all types of damage by 80 points.
Reduces unit's Leadership cost by 16%.
07/10/2025