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Gra stricte pod flaila i kasowanie falangi jak i sparty oraz paladynów, epic combat doctrine(3,6,9), devastation doctrine and all damage reduction doctrines
Attacks really fast and collects a lot of grass (units, +1 node), practically their 3/6/9 doctrine will keep them alive during this, meaning they won't be needing the beginning of bottom veterancy line.
Reapers can by quite tanky and have good damage output, but are very slow, usually takes them 3 business days to arrive at their destination. Focus on charging shielded units, with your flail out, and after initial damage output, switch to sword and use their Tiger Step ability to cleanup.
Unit veterancy progression
3 skills available
The unit ushes to the marked spot and deals 300% damage to the first enemy it encounters. Charging with the flail will penetrate armour and will greatly reduce the defence and armour piercing values of hit enemies.
After attacking, the Iron Reapers will adjust their position and launch another normal attack. For 12 seconds after using this skill, the Iron Reapers will have a chance to initiate a short change against the enemy upon using a normal attack, knocking back the enemy.
Restores 250 health per second for 15 seconds.
3 formations available
A loose formation that reduces unit vulnerability to ranged weapons.
The unit stand in two ranks, making superior at making frontal attacks.
A narrow formation effective for charging enemies or breaking through their battle lines.
1 kit available