Essentially heavy-hitter cavalry, they can go deep in penetration against the enemy and still (hopefully) come out with some remaining HP. They're very hard to kill due to many factors, however this can be further broken when adding on noble blood doctrines, making them essentially almost unkillable. (Noble Blood II can also be put on them but it's hard to try and get use out of it with this kind of unit). Last doctrine can be LDS, or if you want; more damage.
Increases all defences by 80 points. Reduces damage taken by 5%.
Reduces damage taken while charging by 50%. Increases movement speed by 9%.
While charging, damage increases by 6% every time damage is dealt. Lasts 3 seconds. Every hit on the enemy is counted separately.
100 points of ranged damage taken is converted to continuous bleeding. While bleeding, damage dealt and movement speed are increased by 15%.
09/10/2025