Just go all out damage doctrines with these guys, take their unique doctrine though for 4 seconds off their incendiary ability, really useful. (or you could be more preservative with them, and instead replace the unique doctrine with a LDS, your choice though, just more expensive). (The two javelin doctrines are mean't to be here but they're not. so put Javelin Attack Doctrine V and Javelin Attack Doctrine V on them too as the last slots).
Doctrines



3/5
Siege Fighter Doctrine
Increases all types of damage inflicted in sieges by 8%.
Unit Damage Doctrine V
Increases damage dealt to unit by 120 points, Increases all types of damage by 80 points.
Outrider Doctrine I
Reduces Burning Plains cooldown by 4 seconds.
Skill Tree
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